Urbit
  • Introduction
  • Development

    • Getting Started
    • Environment Setup
    • Grants Program
    • Project Repositories
    • Precepts
    • System Overview

      • Arvo
      • Hoon
      • Nock
      • Vere
      • Azimuth
      • Cryptography
      • Arvo

        • Overview
        • Reference

          • Cryptography
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          • Ames

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            • Behn

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              • Clay

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                • Dill

                  • Overview
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                  • Eyre

                    • Overview
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                    • Ford

                      • Overview
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                        • Overview
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                                        • Fundamentals
                                        • Bind
                                        • Input
                                        • Output
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                                        • Gall

                                          • Start Thread
                                          • Take Result
                                          • Take Facts
                                          • Stop Thread
                                          • Poke Thread
                                          • Examples

                                            • Fetch JSON
                                            • Child Thread
                                            • Main-loop
                                            • Poke Agent
                                            • Scry
                                            • Take Fact
                                          • Landscape

                                            • Overview
                                            • API Reference

                                              • Graph Store
                                          • Hoon

                                            • Overview
                                            • Hoon School

                                              • 1.1 Setup
                                              • 1.1.1 Walkthrough: List of Numbers
                                              • 1.2 Nouns
                                              • 1.3 Hoon Syntax
                                              • 1.3.1 Walkthrough: Conditionals
                                              • 1.4 Gates (Hoon Functions)
                                              • 1.4.1 Walkthrough: Recursion
                                              • 1.5 Lists
                                              • 1.5.1 Walkthrough: Fibonacci Sequence
                                              • 1.6 The Subject and Its Legs
                                              • 1.6.1 Walkthrough: Ackermann Function
                                              • 1.7 Arms and Cores
                                              • 1.7.1 Walkthrough: Caesar Cipher
                                              • 1.8 Doors
                                              • 1.8.1 Bank Account
                                              • 1.9 Generators
                                              • 2.1 Atoms, Auras, and Simple Cell Types
                                              • 2.2 Type Checking and Type Inference
                                              • 2.3 Structures and Complex Types
                                              • 2.3.1 Walkthrough: Libraries
                                              • 2.3.2 Molds
                                              • 2.4 Standard Library: Trees, Sets, and Maps
                                              • 2.5 Type Polymorphism
                                              • 2.5.1 Walkthrough: Iron Polymorphism and Wet Polymorphism
                                              • 2.5.2 Walkthrough: Lead Polymorphism
                                              • 2.6 Behn
                                              • 2.7 Gall
                                              • 2.7.1 Gall Walkthrough: Egg Timer
                                              • Guides

                                                • CLI apps
                                                • Parsing
                                                • Writing Aqua Tests
                                                • Reference

                                                  • Cheat Sheet
                                                  • Irregular forms
                                                  • Hoon Errors
                                                  • Hoon Style Guide
                                                  • Basic Types
                                                  • Advanced Types
                                                  • Auras
                                                  • Runes

                                                    • Atoms and strings
                                                    • Nock . ('dot')
                                                    • Wild ! ('zap')
                                                    • Change Subject = ('tis')
                                                    • Conditionals ? ('wut')
                                                    • Cores | ('bar')
                                                    • Arms + ('lus')
                                                    • Cells : ('col')
                                                    • Calls % ('cen')
                                                    • Casts ^ ('ket')
                                                    • Structures $ ('buc')
                                                    • Make ; ('mic')
                                                    • Hints ~ ('sig')
                                                    • Terminators -- and ==
                                                    • Limbs and wings

                                                      • Limbs
                                                      • Wings
                                                      • Standard library

                                                        • Table of Contents
                                                        • 1a: Basic Arithmetic
                                                        • 1b: Tree Addressing
                                                        • 1c: Molds and Mold-Builders
                                                        • 2a: Unit Logic
                                                        • 2b: List Logic
                                                        • 2c: Bit Arithmetic
                                                        • 2d: Bit Logic
                                                        • 2e: Insecure Hashing
                                                        • 2f: Noun Ordering
                                                        • 2g: Unsigned Powers
                                                        • 2h: Set Logic
                                                        • 2i: Map Logic
                                                        • 2j: Jar and Jug Logic
                                                        • 2k: Queue Logic
                                                        • 2l: Container from Container
                                                        • 2m: Container from Noun
                                                        • 2n: Functional Hacks
                                                        • 2o: Normalizing Containers
                                                        • 2p: Serialization
                                                        • 2q: Molds and Mold-Builders
                                                        • 3a: Modular and Signed Ints
                                                        • 3b: Floating Point
                                                        • 3c: Urbit Time
                                                        • 3d: SHA Hash Family
                                                        • 3e: AES encryption (Removed)
                                                        • 3f: Scrambling
                                                        • 3g: Molds and Mold-Builders
                                                        • 4a: Exotic Bases
                                                        • 4b: Text Processing
                                                        • 4c: Tank Printer
                                                        • 4d: Parsing (Tracing)
                                                        • 4e: Parsing (Combinators)
                                                        • 4f: Parsing (Rule-Builders)
                                                        • 4g: Parsing (Outside Caller)
                                                        • 4h: Parsing (ASCII Glyphs)
                                                        • 4i: Parsing (Useful Idioms)
                                                        • 4j: Parsing (Bases and Base Digits)
                                                        • 4k: Atom Printing
                                                        • 4l: Atom Parsing
                                                        • 4m: Formatting Functions
                                                        • 4n: Virtualization
                                                        • 4o: Molds
                                                        • 5a: Compiler Utilities
                                                        • 5b: Macro Expansion
                                                        • 5c: Compiler Backend & Prettyprinter
                                                        • 5d: Parser
                                                        • 5e: Caching Compiler
                                                        • 5f: Molds and Mold-Builders
                                                        • 5g: profiling support
                                                    • Nock

                                                      • Nock Definition
                                                      • Explanation
                                                      • Example
                                                      • Implementations
                                                      • Vere

                                                        • C Runtime System
                                                        • Land of Nouns
                                                        • API overview by prefix
                                                        • C in Urbit
                                                        • Writing Jets
                                                        • Cryptography
                                                        • Azimuth

                                                          • Overview
                                                          • Life and Rift
                                                          • Advanced Azimuth Tools
                                                          • Glossary

                                                            • Ames
                                                            • Aqua
                                                            • Arm
                                                            • Arvo
                                                            • Atom
                                                            • Azimuth
                                                            • Battery
                                                            • Behn
                                                            • Breach
                                                            • Bridge
                                                            • Censures
                                                            • Ceremony
                                                            • chat
                                                            • Claims
                                                            • Clay
                                                            • Comet
                                                            • Core
                                                            • Delegated Sending
                                                            • Desk
                                                            • Dill
                                                            • Document Proposal
                                                            • Dojo
                                                            • Door
                                                            • Ecliptic
                                                            • Event Log
                                                            • Eyre
                                                            • Ford
                                                            • Galaxy
                                                            • Gall
                                                            • Gate
                                                            • HD Wallet
                                                            • Hoon
                                                            • Invite Tree
                                                            • Iris
                                                            • Jael
                                                            • Jaque
                                                            • Keyfile
                                                            • Landscape
                                                            • Mark
                                                            • Moon
                                                            • Nock
                                                            • Noun
                                                            • OTA Updates
                                                            • Payload
                                                            • pH
                                                            • Pier
                                                            • Pill
                                                            • Planet
                                                            • Proxies
                                                            • Replay
                                                            • Sail/Udon
                                                            • Senate
                                                            • Ship
                                                            • ship.arvo.network
                                                            • Star
                                                            • |sync
                                                            • Trap
                                                            • Upgrade Proposal
                                                            • Vane
                                                            • Vere
                                                            • Voting
                                                            • Wallet-Generator
                                                            Urbit
                                                            • Introduction
                                                            • Development

                                                              • Getting Started
                                                              • Environment Setup
                                                              • Grants Program
                                                              • Project Repositories
                                                              • Precepts
                                                              • System Overview

                                                                • Arvo
                                                                • Hoon
                                                                • Nock
                                                                • Vere
                                                                • Azimuth
                                                                • Cryptography
                                                                • Arvo

                                                                  • Overview
                                                                  • Reference

                                                                    • Cryptography
                                                                    • Filesystem Hierarchy
                                                                    • Ames

                                                                      • Overview
                                                                      • Cryptography
                                                                      • API Reference
                                                                      • Behn

                                                                        • Overview
                                                                        • API Reference
                                                                        • Clay

                                                                          • Overview
                                                                          • Architecture
                                                                          • Using Clay
                                                                          • Data Types
                                                                          • Scry Reference
                                                                          • API Reference
                                                                          • Examples
                                                                          • Dill

                                                                            • Overview
                                                                            • API Reference
                                                                            • Eyre

                                                                              • Overview
                                                                              • External API Reference
                                                                              • Internal API Reference
                                                                              • Scry Reference
                                                                              • Data Types
                                                                              • Examples
                                                                              • Ford

                                                                                • Overview
                                                                                • Gall

                                                                                  • Overview
                                                                                  • Iris

                                                                                    • API Reference
                                                                                    • Jael

                                                                                      • API Reference
                                                                                      • Concepts

                                                                                        • Subscriptions
                                                                                        • Tutorials

                                                                                          • Move Trace
                                                                                        • Userspace

                                                                                          • Overview
                                                                                          • Gall

                                                                                            • Overview
                                                                                            • Tutorial
                                                                                            • API Reference
                                                                                            • Graph Store

                                                                                              • Graph Store Overview
                                                                                              • Data Structure Overview
                                                                                              • Validator Walkthrough
                                                                                              • Advanced Info
                                                                                              • Threads

                                                                                                • Overview
                                                                                                • HTTP API
                                                                                                • Reference
                                                                                                • Basics

                                                                                                  • Fundamentals
                                                                                                  • Bind
                                                                                                  • Input
                                                                                                  • Output
                                                                                                  • Summary
                                                                                                  • Gall

                                                                                                    • Start Thread
                                                                                                    • Take Result
                                                                                                    • Take Facts
                                                                                                    • Stop Thread
                                                                                                    • Poke Thread
                                                                                                    • Examples

                                                                                                      • Fetch JSON
                                                                                                      • Child Thread
                                                                                                      • Main-loop
                                                                                                      • Poke Agent
                                                                                                      • Scry
                                                                                                      • Take Fact
                                                                                                    • Landscape

                                                                                                      • Overview
                                                                                                      • API Reference

                                                                                                        • Graph Store
                                                                                                    • Hoon

                                                                                                      • Overview
                                                                                                      • Hoon School

                                                                                                        • 1.1 Setup
                                                                                                        • 1.1.1 Walkthrough: List of Numbers
                                                                                                        • 1.2 Nouns
                                                                                                        • 1.3 Hoon Syntax
                                                                                                        • 1.3.1 Walkthrough: Conditionals
                                                                                                        • 1.4 Gates (Hoon Functions)
                                                                                                        • 1.4.1 Walkthrough: Recursion
                                                                                                        • 1.5 Lists
                                                                                                        • 1.5.1 Walkthrough: Fibonacci Sequence
                                                                                                        • 1.6 The Subject and Its Legs
                                                                                                        • 1.6.1 Walkthrough: Ackermann Function
                                                                                                        • 1.7 Arms and Cores
                                                                                                        • 1.7.1 Walkthrough: Caesar Cipher
                                                                                                        • 1.8 Doors
                                                                                                        • 1.8.1 Bank Account
                                                                                                        • 1.9 Generators
                                                                                                        • 2.1 Atoms, Auras, and Simple Cell Types
                                                                                                        • 2.2 Type Checking and Type Inference
                                                                                                        • 2.3 Structures and Complex Types
                                                                                                        • 2.3.1 Walkthrough: Libraries
                                                                                                        • 2.3.2 Molds
                                                                                                        • 2.4 Standard Library: Trees, Sets, and Maps
                                                                                                        • 2.5 Type Polymorphism
                                                                                                        • 2.5.1 Walkthrough: Iron Polymorphism and Wet Polymorphism
                                                                                                        • 2.5.2 Walkthrough: Lead Polymorphism
                                                                                                        • 2.6 Behn
                                                                                                        • 2.7 Gall
                                                                                                        • 2.7.1 Gall Walkthrough: Egg Timer
                                                                                                        • Guides

                                                                                                          • CLI apps
                                                                                                          • Parsing
                                                                                                          • Writing Aqua Tests
                                                                                                          • Reference

                                                                                                            • Cheat Sheet
                                                                                                            • Irregular forms
                                                                                                            • Hoon Errors
                                                                                                            • Hoon Style Guide
                                                                                                            • Basic Types
                                                                                                            • Advanced Types
                                                                                                            • Auras
                                                                                                            • Runes

                                                                                                              • Atoms and strings
                                                                                                              • Nock . ('dot')
                                                                                                              • Wild ! ('zap')
                                                                                                              • Change Subject = ('tis')
                                                                                                              • Conditionals ? ('wut')
                                                                                                              • Cores | ('bar')
                                                                                                              • Arms + ('lus')
                                                                                                              • Cells : ('col')
                                                                                                              • Calls % ('cen')
                                                                                                              • Casts ^ ('ket')
                                                                                                              • Structures $ ('buc')
                                                                                                              • Make ; ('mic')
                                                                                                              • Hints ~ ('sig')
                                                                                                              • Terminators -- and ==
                                                                                                              • Limbs and wings

                                                                                                                • Limbs
                                                                                                                • Wings
                                                                                                                • Standard library

                                                                                                                  • Table of Contents
                                                                                                                  • 1a: Basic Arithmetic
                                                                                                                  • 1b: Tree Addressing
                                                                                                                  • 1c: Molds and Mold-Builders
                                                                                                                  • 2a: Unit Logic
                                                                                                                  • 2b: List Logic
                                                                                                                  • 2c: Bit Arithmetic
                                                                                                                  • 2d: Bit Logic
                                                                                                                  • 2e: Insecure Hashing
                                                                                                                  • 2f: Noun Ordering
                                                                                                                  • 2g: Unsigned Powers
                                                                                                                  • 2h: Set Logic
                                                                                                                  • 2i: Map Logic
                                                                                                                  • 2j: Jar and Jug Logic
                                                                                                                  • 2k: Queue Logic
                                                                                                                  • 2l: Container from Container
                                                                                                                  • 2m: Container from Noun
                                                                                                                  • 2n: Functional Hacks
                                                                                                                  • 2o: Normalizing Containers
                                                                                                                  • 2p: Serialization
                                                                                                                  • 2q: Molds and Mold-Builders
                                                                                                                  • 3a: Modular and Signed Ints
                                                                                                                  • 3b: Floating Point
                                                                                                                  • 3c: Urbit Time
                                                                                                                  • 3d: SHA Hash Family
                                                                                                                  • 3e: AES encryption (Removed)
                                                                                                                  • 3f: Scrambling
                                                                                                                  • 3g: Molds and Mold-Builders
                                                                                                                  • 4a: Exotic Bases
                                                                                                                  • 4b: Text Processing
                                                                                                                  • 4c: Tank Printer
                                                                                                                  • 4d: Parsing (Tracing)
                                                                                                                  • 4e: Parsing (Combinators)
                                                                                                                  • 4f: Parsing (Rule-Builders)
                                                                                                                  • 4g: Parsing (Outside Caller)
                                                                                                                  • 4h: Parsing (ASCII Glyphs)
                                                                                                                  • 4i: Parsing (Useful Idioms)
                                                                                                                  • 4j: Parsing (Bases and Base Digits)
                                                                                                                  • 4k: Atom Printing
                                                                                                                  • 4l: Atom Parsing
                                                                                                                  • 4m: Formatting Functions
                                                                                                                  • 4n: Virtualization
                                                                                                                  • 4o: Molds
                                                                                                                  • 5a: Compiler Utilities
                                                                                                                  • 5b: Macro Expansion
                                                                                                                  • 5c: Compiler Backend & Prettyprinter
                                                                                                                  • 5d: Parser
                                                                                                                  • 5e: Caching Compiler
                                                                                                                  • 5f: Molds and Mold-Builders
                                                                                                                  • 5g: profiling support
                                                                                                              • Nock

                                                                                                                • Nock Definition
                                                                                                                • Explanation
                                                                                                                • Example
                                                                                                                • Implementations
                                                                                                                • Vere

                                                                                                                  • C Runtime System
                                                                                                                  • Land of Nouns
                                                                                                                  • API overview by prefix
                                                                                                                  • C in Urbit
                                                                                                                  • Writing Jets
                                                                                                                  • Cryptography
                                                                                                                  • Azimuth

                                                                                                                    • Overview
                                                                                                                    • Life and Rift
                                                                                                                    • Advanced Azimuth Tools
                                                                                                                    • Glossary

                                                                                                                      • Ames
                                                                                                                      • Aqua
                                                                                                                      • Arm
                                                                                                                      • Arvo
                                                                                                                      • Atom
                                                                                                                      • Azimuth
                                                                                                                      • Battery
                                                                                                                      • Behn
                                                                                                                      • Breach
                                                                                                                      • Bridge
                                                                                                                      • Censures
                                                                                                                      • Ceremony
                                                                                                                      • chat
                                                                                                                      • Claims
                                                                                                                      • Clay
                                                                                                                      • Comet
                                                                                                                      • Core
                                                                                                                      • Delegated Sending
                                                                                                                      • Desk
                                                                                                                      • Dill
                                                                                                                      • Document Proposal
                                                                                                                      • Dojo
                                                                                                                      • Door
                                                                                                                      • Ecliptic
                                                                                                                      • Event Log
                                                                                                                      • Eyre
                                                                                                                      • Ford
                                                                                                                      • Galaxy
                                                                                                                      • Gall
                                                                                                                      • Gate
                                                                                                                      • HD Wallet
                                                                                                                      • Hoon
                                                                                                                      • Invite Tree
                                                                                                                      • Iris
                                                                                                                      • Jael
                                                                                                                      • Jaque
                                                                                                                      • Keyfile
                                                                                                                      • Landscape
                                                                                                                      • Mark
                                                                                                                      • Moon
                                                                                                                      • Nock
                                                                                                                      • Noun
                                                                                                                      • OTA Updates
                                                                                                                      • Payload
                                                                                                                      • pH
                                                                                                                      • Pier
                                                                                                                      • Pill
                                                                                                                      • Planet
                                                                                                                      • Proxies
                                                                                                                      • Replay
                                                                                                                      • Sail/Udon
                                                                                                                      • Senate
                                                                                                                      • Ship
                                                                                                                      • ship.arvo.network
                                                                                                                      • Star
                                                                                                                      • |sync
                                                                                                                      • Trap
                                                                                                                      • Upgrade Proposal
                                                                                                                      • Vane
                                                                                                                      • Vere
                                                                                                                      • Voting
                                                                                                                      • Wallet-Generator
                                                                                                                      Urbit/Documentation/Userspace/Threads/Examples

                                                                                                                      Child Thread

                                                                                                                      Here's a simple example of a thread that starts another thread:

                                                                                                                      parent.hoon

                                                                                                                      /-  spider
                                                                                                                      /+  *strandio
                                                                                                                      =,  strand=strand:spider
                                                                                                                      ^-  thread:spider 
                                                                                                                      |=  arg=vase 
                                                                                                                      =/  m  (strand ,vase) 
                                                                                                                      ^-  form:m
                                                                                                                      ;<  tid=tid:spider   bind:m  (start-thread %child)
                                                                                                                      (pure:m !>(~))
                                                                                                                      

                                                                                                                      child.hoon

                                                                                                                      /-  spider
                                                                                                                      /+  *strandio
                                                                                                                      =,  strand=strand:spider
                                                                                                                      ^-  thread:spider 
                                                                                                                      |=  arg=vase 
                                                                                                                      =/  m  (strand ,vase) 
                                                                                                                      ^-  form:m
                                                                                                                      %-  (slog leaf+"foo" ~)
                                                                                                                      (pure:m !>(~))
                                                                                                                      

                                                                                                                      Save parent.hoon and child.hoon in /ted, |commit %home and run -parent. You should see something like:

                                                                                                                      foo
                                                                                                                      > -parent
                                                                                                                      ~

                                                                                                                      parent.hoon just uses the strandio function start-thread to start child.hoon, and child.hoon just prints foo to the dojo. Since we got foo we can tell the second thread did, in fact, run.

                                                                                                                      ;<  tid=tid:spider   bind:m  (start-thread %child)
                                                                                                                      

                                                                                                                      See here how we gave start-thread the name of the thread to run. It returns the tid of the thread, which we could then use to poke it or whatever.

                                                                                                                      start-thread handles creating the tid for the thread so is quite convenient.

                                                                                                                      Note that threads we start this way will be a child of the thread that started them, and so will be killed when the parent thread ends.

                                                                                                                      Start thread and get its result

                                                                                                                      If we want to actually get the result of the thread we started, it's slightly more complicated:

                                                                                                                      parent.hoon

                                                                                                                      /-  spider
                                                                                                                      /+  *strandio
                                                                                                                      =,  strand=strand:spider
                                                                                                                      ^-  thread:spider 
                                                                                                                      |=  arg=vase 
                                                                                                                      =/  m  (strand ,vase) 
                                                                                                                      ^-  form:m
                                                                                                                      ;<  =bowl:spider  bind:m  get-bowl
                                                                                                                      =/  tid  `@ta`(cat 3 'strand_' (scot %uv (sham %child eny.bowl)))
                                                                                                                      ;<  ~             bind:m  (watch-our /awaiting/[tid] %spider /thread-result/[tid])
                                                                                                                      ;<  ~             bind:m  %-  poke-our
                                                                                                                                                :*  %spider
                                                                                                                                                    %spider-start
                                                                                                                                                    !>([`tid.bowl `tid %child !>(~)])
                                                                                                                                                ==
                                                                                                                      ;<  =cage         bind:m  (take-fact /awaiting/[tid])
                                                                                                                      ;<  ~             bind:m  (take-kick /awaiting/[tid])
                                                                                                                      ?+  p.cage  ~|([%strange-thread-result p.cage %child tid] !!)
                                                                                                                        %thread-done  (pure:m q.cage)
                                                                                                                        %thread-fail  (strand-fail !<([term tang] q.cage))
                                                                                                                      ==
                                                                                                                      

                                                                                                                      child.hoon

                                                                                                                      /-  spider
                                                                                                                      /+  *strandio
                                                                                                                      =,  strand=strand:spider
                                                                                                                      =>
                                                                                                                      |%
                                                                                                                      ++  url  "https://www.whatsthelatestbasehash.com/"
                                                                                                                      --
                                                                                                                      ^-  thread:spider 
                                                                                                                      |=  arg=vase 
                                                                                                                      =/  m  (strand ,vase) 
                                                                                                                      ^-  form:m
                                                                                                                      ;<  =cord  bind:m  (fetch-cord url)
                                                                                                                      =/  hash-as-cord  `@t`(end [3 (sub (met 3 cord) 1)] cord)
                                                                                                                      =/  hash  `@uv`(slav %uv hash-as-cord)
                                                                                                                      (pure:m !>(hash))
                                                                                                                      

                                                                                                                      child.hoon simply grabs the latest base hash from https://www.whatsthelatestbasehash.com/ and returns it.

                                                                                                                      parent.hoon is a bit more complicated so we'll look at it line-by-line

                                                                                                                      ;<  =bowl:spider  bind:m  get-bowl
                                                                                                                      

                                                                                                                      First we grab the bowl

                                                                                                                      =/  tid  `@ta`(cat 3 'strand_' (scot %uv (sham %child eny.bowl)))
                                                                                                                      

                                                                                                                      Then we generate a tid (thread ID) for the thread we're gonna start

                                                                                                                      ;<  ~             bind:m  (watch-our /awaiting/[tid] %spider /thread-result/[tid])
                                                                                                                      

                                                                                                                      We pre-emptively subscribe for the result. Spider sends the result at /thread-result/ so that's where we subscribe.

                                                                                                                      ;<  ~             bind:m  %-  poke-our
                                                                                                                                                :*  %spider
                                                                                                                                                    %spider-start
                                                                                                                                                    !>([`tid.bowl `tid %child !>(~)])
                                                                                                                                                ==
                                                                                                                      

                                                                                                                      Spider takes a poke with a mark %spider-start and a vase containing [parent=(unit tid) use=(unit tid) file=term =vase] to start a thread, where:

                                                                                                                      • parent is an optional parent thread. In this case we say the parent is our tid. Specifying a parent means the child will be killed if the parent ends.
                                                                                                                      • use is the thread ID for the thread we're creating
                                                                                                                      • file is the filename of the thread we want to start
                                                                                                                      • vase is the vase it will be given as an argument when it's started
                                                                                                                      ;<  =cage         bind:m  (take-fact /awaiting/[tid])
                                                                                                                      

                                                                                                                      We wait for a fact which will be the result of the thread.

                                                                                                                      ;<  ~             bind:m  (take-kick /awaiting/[tid])
                                                                                                                      

                                                                                                                      Spider will kick us from the subscription when it ends the thread so we also take that kick.

                                                                                                                      ?+  p.cage  ~|([%strange-thread-result p.cage %child tid] !!)
                                                                                                                        %thread-done  (pure:m q.cage)
                                                                                                                        %thread-fail  (strand-fail !<([term tang] q.cage))
                                                                                                                      ==
                                                                                                                      

                                                                                                                      Finally we test whether the thread produced a %thread-done or a %thread-fail. These are the two possible marks produced by spider when it returns the results of a thread. A %thread-done will contain a vase with the result, and a %thread-fail will contain an error message and traceback, so we see which it is and then either produce the result with pure or trigger a %thread-fail with the error we got from the child.

                                                                                                                      Stop a thread

                                                                                                                      parent.hoon

                                                                                                                      /-  spider
                                                                                                                      /+  *strandio
                                                                                                                      =,  strand=strand:spider
                                                                                                                      ^-  thread:spider 
                                                                                                                      |=  arg=vase 
                                                                                                                      =/  m  (strand ,vase) 
                                                                                                                      ^-  form:m
                                                                                                                      ;<  =bowl:spider  bind:m  get-bowl
                                                                                                                      =/  tid  `@ta`(cat 3 'strand_' (scot %uv (sham %child eny.bowl)))
                                                                                                                      %-  (slog leaf+"Starting child thread..." ~)
                                                                                                                      ;<  ~             bind:m  %-  poke-our
                                                                                                                                                :*  %spider
                                                                                                                                                    %spider-start
                                                                                                                                                    !>([`tid.bowl `tid %child !>(~)])
                                                                                                                                                ==
                                                                                                                      ;<  ~             bind:m  (sleep ~s5)
                                                                                                                      %-  (slog leaf+"Stopping child thread..." ~)
                                                                                                                      ;<  ~             bind:m  %-  poke-our
                                                                                                                                                :*  %spider
                                                                                                                                                    %spider-stop
                                                                                                                                                    !>([tid %.y])
                                                                                                                                                ==
                                                                                                                      ;<  ~             bind:m  (sleep ~s2)
                                                                                                                      (pure:m !>("Done"))
                                                                                                                      

                                                                                                                      child.hoon

                                                                                                                      /-  spider
                                                                                                                      /+  *strandio
                                                                                                                      =,  strand=strand:spider
                                                                                                                      =>
                                                                                                                      |%
                                                                                                                      ++  looper
                                                                                                                        =/  m  (strand ,~)
                                                                                                                        ^-  form:m
                                                                                                                        %-  (main-loop ,~)
                                                                                                                        :~  |=  ~
                                                                                                                            ^-  form:m
                                                                                                                            ;<  ~  bind:m  (sleep `@dr`(div ~s1 2))
                                                                                                                            %-  (slog leaf+"child thread" ~)
                                                                                                                            (pure:m ~)
                                                                                                                        ==
                                                                                                                      --
                                                                                                                      ^-  thread:spider
                                                                                                                      |=  arg=vase 
                                                                                                                      =/  m  (strand ,vase) 
                                                                                                                      ^-  form:m
                                                                                                                      ;<  ~  bind:m  looper
                                                                                                                      (pure:m !>(~))
                                                                                                                      

                                                                                                                      child.hoon just prints to the dojo in a loop.

                                                                                                                      parent.hoon starts child.hoon, and then pokes spider like:

                                                                                                                      ;<  ~             bind:m  %-  poke-our
                                                                                                                                                :*  %spider
                                                                                                                                                    %spider-stop
                                                                                                                                                    !>([tid %.y])
                                                                                                                                                ==
                                                                                                                      
                                                                                                                      • %spider-stop is the mark that tells spider to kill a thread.
                                                                                                                      • tid is the tid of the thread to kill
                                                                                                                      • %.y tells spider to suppress traceback in the result of the killed thread. If you give it %.n it will include the traceback.

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